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Jurassic Park III: Decisions, Decisions

The weight of having to make a choice.

Jurassic Park III is not a capital-G Great movie, but it is a pretty good one. Its worst flaw is tastelessness; the two most famous bits of the movie are that the kid survives on the island for eight weeks by stealing T-rex pee, and that Alan dreams a velociraptor saying his name. The humour of the movie leans towards that borderline-abrasive goofiness. But it also has a powerful engine of a story, showing characters committing to action that draws from their character, causing consequences that they respond to in ways consistent with their motivation. 

Like all decently-structured dramas, this makes the characters a little more peculiar than they need to be; Tea Leone’s character has a fun arc because she’s very good at making a character visibly laughable while committing 100% to their personal viewpoint, but my favourite is Alessandro Nivola as Billy, who would be a generic young dude if it weren’t for him causing half the plot by stealing velociraptor eggs.

That decision-making is what fascinates me today. There’s one scene late in the film that sticks with me, after Alan has learned, to his disgust, that Billy stole the velociraptor eggs and is responsible for them stalking the characters. He goes to throw the eggs out the window, then pauses. As he says, he realises the raptors catching him without the eggs would be considerably worse than the raptors catching him with them. That is to say, he considers his motivation – to survive – and his skills – his insight into the psychology of dinosaurs – the various possible outcomes to his actions, and reasons out the best action to take in the moment, despite it being terribly risky.

This is fundamental storytelling, and it creates a wonderful, uncanny effect that I’ve always been drawn to. Good drama is similar to good rhetoric in that it takes the premises you begin with and follow them in a rational way, not even but especially when some of the characters are fools, like the Kirbys. This is a particularly great moment, because it’s where Grant is forced to choose between two very shitty options and calculating the less shitty one, and his particular area of expertise matches the audience.

What I’m particularly interested in is the tone and emotion. Conveying decisions visually is a famously difficult task; I think the movie pulls it off with Grant holding the eggs out of a window, literally conveying the gravity of the situation, for one thing. A lot of my favourite acting moments are ones where they have to convey a character making, then committing to a difficult decision, and Sam Neill hits a lot of the great aspects – the pause, then the fast and clear-eyed movement as he moves again. The weary acceptance of a shitty situation is easy to understand and explain; the uncanny strangeness of the decision hitting him is much harder to lock down. It’s the sudden weight of responsibility on his shoulders and a terror at possibility that suddenly gives way to the only possible direction. That weight is the joy of storytelling.