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The Friday Article Roundup

The FAR is on a roll

Skate into the weekend with a selection of great pop culture writing

Do the locomotion and resist your corporate overlords with:

  • Extreme sports dystopias
  • Overly friendly videogames
  • The sublime terrors in Wikipedia
  • Cold-blooded thievery
  • Community moviemaking

Join the team and send articles throughout the next week to magpiesfar [at] gmail, post articles from the past week in the comments for discussion, and Have a Happy Friday!


At Screen Slate, Cat Beckstrand finds some unpleasant parallels between 70s sports dystopia Rollerball and the present day:
The game was designed to publicly demonstrate the futility of individualism, yet Jonathanโ€™s skill in the rink allowed him to rise above his teammates, skyrocketing in popularity and making the Committee nervous. His stardom challenges the disposability of workers and athletes within a profit-driven system, tossed to the side when theyโ€™re no longer useful to those in power. His refusal to comply with the Committeeโ€™s demands and retire gracefully exposes their playbook: when persuasion fails they rig the game, using the audienceโ€™s bloodlust to disguise the purge of a dissident. Just as modern oligarchs like Elon Musk and Peter Thiel blur the lines between corporations and politicians, the Committee uses Rollerball as a tool to maintain order, demonstrating the inevitable slide of unchecked corporate power into authoritarianism.

Grace Benfell reviews the videogame Date Everything at Endless Mode and finds an empty experience:
Every one of Date Everythingโ€™s characters (or โ€œdateablesโ€ as the game calls them) is an island unto themselves. Though the game goes to great pains to turn its house into a little town, each one is activated on your whim. You mostly talk to them one at a time. Sometimes a false word or a poorly-solved puzzle will cause one to hate you, but there are no real frictions. No โ€œdateableโ€ will drift apart from you through no fault of your own. Few will judge you preemptively with anything but glowing admiration. Everything in the game has to be able to love and desire you. There are exceptions, but you would have to deliberately hurt most of the gameโ€™s characters to get a โ€œhateโ€ ending with them. The game sets you up as isolated (you start with one [1] non-object friend), but getting over that is as easy as wearing the right headgear and saying the right catchphrase. Nothing like scores of colorful mascot characters to get you out of your comfort zone.

At her substack The Late Review, Kate Wagner ponders the sublime as offered by Wikipedia:
What exactly is this desirable yet negative feeling we get when going down the roster of worst floods in history or the grim details of nuclear radiation? Speaking as someone primarily devoted to aesthetics, the most useful framework for understanding this โ€œnegative affectโ€ is the Romantic-era notion of the sublime โ€” the sense of overwhelm, awe, and existential threat induced by objects or subjects that are vast, moody, infinite, laborious to produce, or otherwise magnificent… The sublime is very useful in our discussion of grim knowledge for a number of reasons: it describes the affect itself, the necessity of distance in order to experience and understand that affect, and an aesthetic framework that can be applied to Wikipedia in both structure and form.

For Crimereads, Michael Gonzales muses on a Richard Stark novel’s echoes in the life of his old neighbor:
The table top was covered with binders and coins encased in cardboard holders and plastic. Picking up the coins, Mr. Lawson looked at them through a magnifying glass and jotted notes in a log. As someone who had a few hobbies that included a steadily growing comic book collection and buying records on a regular, I understood the collector sensibility…. Fascinated, I made my way to the table, sat down and just watched as Mr. Lawson proceeded through his process as through them no one else was in the room.
Indeed, he was completely absorbed, just as I wouldโ€™ve been had I been reading the latest Jack Kirby comic. โ€œFellow hobbyists share something important to them which the outside world considers unimportant and frivolous, so that in a small all hobbyists are social outcasts,โ€ Stark wrote in The Rare Coin Score. I couldnโ€™t agree more.

Brianna Zigler interviews Matt Farley and Charlie Roxburgh about their latest microbudget movie and happily accepting what their actors are bringing:
CR: We don’t have to coach them too much. The theory is sort of like, regular people can be movie stars too, or regular people can be in movies too. So, they bring their own โ€œwhat they’re doing,โ€ and if you tell them to do it a different way, they might just do it again the same way because it’s not in their wheelhouse to do variations. And then you’re like, well, that’s the way that person does it, and that could be cool. And maybe at the moment, you don’t really know exactly if everyone’s going to love it or if it’s going to fit. But that’s what they’re giving us, and we’re going to roll with it. We vouch for that person because they stepped up and came out this day.