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Year Of The Month<em

Rambo: First Blood Part II

Skilfully ripped off by another thing I like.

Rambo: First Blood Part II was ripped off beat-for-beat by Metal Gear Solid – at least, the first forty minutes or so. Many of the details are slightly different; for one thing, Colonel Trautman (Richard Crenna) finds Rambo (Sylvester Stallone) in a prison at the start of the film whereas Colonel Campbell (Paul Eiding) sends goons to drag Solid Snake (David Hayter) out of self-imposed exile in Alaska. Rambo is going into Vietnam to investigate the possible existence of POWs whereas Snake is being sent to rescue two civilian men from an American military group who have gone rogue and captured a military outpost just south of Alaska. Admittedly, the more I look into these specific details, the harder it becomes to justify saying Metal Gear Solid ripped it off – it’s a ‘know it when you see it’ thing, where each scene in the opening of the film feels like it has a specific equivalent in the game.

Which is why I wanted to write about it. MGS is up there with Watchmen in terms of great creative riffs on an already existing work; providing, if you like, an example of how to approach this kind of creative reinterpretation – in fact, you could call Metal Gear Solid a revisionist action story, just like The Good, The Bad, And The Ugly was for Westerns. The fascinating thing is, just as looking for similarities makes you see differences, looking for differences only highlights the similarities. Rambo: First Blood Part II is infamous as, alongside Commando, creating the model of an unstoppable killing machine for an entire generation of young Western men. Not that this idea didn’t exist before; simply it codified one particular expression in a very Reaganite kind of way.

When I say that the film itself is more nuanced, I only mean slightly; specifically, it was a sincere attempt by Sylvester Stallone to make a movie for the Vietnam veterans who told him they’d appreciated and related to his character in the first film (which is a nuanced take on a tortured, violent man), and he wanted to make a movie where they would get the specific, redemptive closure they wanted that reinforced their sense of masculinity and control (“Do we get to win this time?”). This clarity of vision ends up translating to a film that works, step-by-step to get Rambo from the prison he ended the last film in to heroically butchering bad guys and blowing up a helicopter with a rocket launcher.

I disagree with the film’s politics, but I admire the full-throated expression of a very specific emotional state to ease the mental anguish of another person; the existence of American POWs left behind in Vietnam is nonsense, but it’s an expression of the anxiety and grief of real people missing real people. Metal Gear Solid ends up pulling out a more progressive underlining of this theme; just like Rambo II (I’m not typing out the full name anymore), it’s about a government apathetic towards its own foot soldiers who sacrifice everything to keep the system running; in many ways, it’s more absurd, but I also believe more sophisticated and more true to life. This extends to everything; the characters have more complex personalities and histories; there are many more plot twists that evolve from more complex worldbuilding; granted this all comes from it being about six hours longer than the movie, but it’s also a sustained effort to say something more interesting.

But it cannot be ignored that this is all building off the work done by Rambo II, and knowingly so. It has the same ideas, it’s just taken them further. The plot of Rambo II serves as a set of training wheels for Metal Gear Solid; the writers ask themselves ‘how would these characters and their situation actually work?’, and then ask themselves ‘where would this actually go?’. The broad structure of the story is original; the larger section of the first third is a template it’s riffing on.

This is what excites me about revisionist storytelling; there’s a dual pleasure of being a greasy little troll delighting in watching a sacred cow get slaughtered (or at least tipped) and the pleasure in seeing basic, fascinating ideas from the original being pulled out and taken further. It’s a cliche to point out that the ‘deconstructionist’ storytellers are doing so out of love, but it’s a useful one here – it’s comparable to the guys who come in after a pioneer, reshaping and rebuilding a stronger narrative.